Allen Lambert

Narrative Focused Game Designer, Programmer, Writer, and Voice Actor

He's a word nerd!

Over Many Waters

Step into the world of an exciting Mesoamerican adventure full of seafaring and exploration. Play as young Leo, a lost-at-sea Spanish explorer of Spanish and Aztec descent. Adventure the isles of the Azurian Sea, a series of ancient islands and waterways under threat of curse, war, piracy, and invasion.

OMW is a passion project inspired by "LOZ: A Link to the Past", "Stardew Valley", and my own lost culture.

A solo-dev project in Unity 3D and Adobe Suite

Child of Ruin

Dare to summon the strength within. Live the legend of your own path in this 3D Narrative Adventure. Play as the cute little fox known as Ravi, the last hope of his people. 

Built entirely within 72 hours by 40+ Indie Game Developers for the Ludam Dare 55 game jam competition. Led by our creative director, Willem Delventhal of Indie Game Academy. 
Available to play now on itch.io. 

Unity 3D with The Dialogue System 
Technical Narrative Designer

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Tio Omitli

Follow the story of Javier, a concerned citizen of Mexico City who secretly summons his deceased Tio Omitli (Uncle Bones) to help see a better future for the Mexica (Aztecs). 

A narrative-based RPG, solo-dev game jam project finished in 2 weeks. An "Over Many Waters" spin-off.

Unity 3d with The Dialogue System and Aseprite 

Are You Listening?

Welcome a patient into your office and listen as they describe their problem - you'll need as much information as possible if you're going to choose the right treatment. 
(game jam project)

Winner: Audio Achievement - Jam for Justice by Just Play

Voice Acting - Narrator 

Jest For Laughs

A message has gone out across the kingdom that the king wants the funniest of his subjects to make him laugh, and you have decided to respond to the king's request to entertain him. 
(8 member game jam project)

Whimsical Audio Design & Voice Acting 

Ragnars rock

A game jam experience in which the 8-member team set out to make a 2D game work within Unreal Engine. 

I served as a producer and engineer, bridging the gap between technologies, GIT merge strategies, and design. 

Producer & Engineer

Voiceover

Voice acting is one of my favorite ways to express myself. I have a lifelong passion for vocalizing renowned characters and many characters of my own creation. 

Character styles include anime, game characters, narrator, over-the-top silly, exaggerated, joyful, angery, serious, monsters, wizards, and much more! Sound-proofing and editing included. 

Voiceover and Voice Acting

Even the most awe-inspiring game environments cannot make up for a poorly designed level. I want the player to feel free on my levels, not penned up in a zoo. I add eye-catching elements to point players in the right direction with reasonable distractions along the way. 

Ramping difficulty, balanced enemy combat, and non-linear gameplay are key examples of how I build worlds and levels. 

Narrative Design and Dialogue Writing are top on my list when it comes to game development and design. I've worked on hundreds of lines of dialogue and carefully woven narrative. 

Some of my work includes branching dialogue with NPCs, key plot points, character good/evil alignment, quest-building, and lore pieces. I have worked on the narrative design, writing, and implementation of complex stories and plots. 

Amidst the technical rift of proverbial ones and zeros, I enjoy writing too. Click the image to the left or this header to read some stories I've written. 

I enjoy writing stories using classic story building with emphasis on a mentored hero. I weave these stories into my gameplay and especially enjoy branching choices and interactive tales. 

GAME DEV & RESUME

Click the Keyboard pic to view my Resume

I'm the Narruto of Game Dev. Believe it! Despite any challenges, I'll find my way to reach the top and spread joy through games. 

My personal interests include action, sci-fi, and anime movies/shows, GMing D&D games, gaming of any kind, doing game jams, going to huge gaming/anime events, and showcasing my latest games at large events. 

I collaborate and assist with events held by Baltimore Indie Games and IGDA Baltimore Chapter. 

I love a challenge and I absolutely love game development. 

"It's kind of fun to do the impossible." - Walt Disney

Contact Me
allen@multimediaverse.com

Portfolio

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