Portfolio

Tio Omitli - Just Play Game Jam for justice - 2024
Play Tio Omitli
GAM305 - Over Many Waters - August 2023 Update

My roles: Programmer, Designer, Artist, Animator, Solo-Developer

GAM305 - Team Project - Santa's Presents (2022)

My roles: Team Leader, Programmer, Level and Asset Designer

During the production of this game project, I created all custom assets, designed the playable level, created character state and hit point code, and managed our workflow and git via Bitbucket.

Simulus Game Prototype

Simulus was an experiment to see how much I could achieve using ChatGPT and AI art (for reference only). 

Aztec Calendar - Functional Prototype (Link)

The Aztec Calendar project was a short proof of concept project to demonstrate the Aztec's calendar system in action and test use case for the Over Many Waters project. The calendar can be scaled to include a greater set of numbers or symbols with relative ease.  

Ragnarsrock - Brackey's Game Jam Postmortem (link)

This week-long game jam reflection reviews the ups and downs of developing Ragnarsrock on an 8 member team.

This 3-day game jam for Ludum Dare 51 was a struggle to complete, but ultimately faired well enough. The theme was "Every 10 Seconds" so expect fast-paced gameplay. 

Super Nuclear Speed Racing

Android Mobile Game - (2022)

A personal game jam where I developed and published this game in 24 hours. Available on Google Play! Click the image(s) for the link.

Cubicle Chimera

Game Design & Programming (2012)

A game project completed during my time at Broken Limits Media LLC. This game eventually got greenlit on Steam back when Steam Greenlight was a thing. 

Some art and doodles

Leo_OMW
Leo the adventurer (2023)
Ship_With_Logo
Over Many Waters Title (2023)
Wanted Beholder 2020
Beholder (2020)
stillLifeFinal
Fruit (2012)

A Graphic Design project primarily using Adobe Illustrator. 

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